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How We Work

Prototype. Produce. Back the winner.

How a game moves from a spark to a store, across our parallel teams.

The Path

Four phases, every title.

No game ships without walking every stage — from a quick playable prototype to backing the titles players actually love.

  1. Phase 01

    Prototype

    ~1–2 weeks

    A small team spins up a playable build fast. We're hunting for the fun before anything else.

    • Playable build
    • Fun found?
    • Go / no-go
  2. Phase 02

    Produce

    Short cycle

    Promising prototypes go into a short, focused production cycle on a dedicated team.

    • Core loop
    • Store-ready build
    • Real devices
  3. Phase 03

    Test

    Ongoing

    We put builds in front of real players and read the numbers — not our assumptions.

    • Soft launch
    • Player telemetry
    • Iterate
  4. Phase 04

    Back the winner

    Long-term

    The strongest titles get a finishing phase and ongoing updates. The rest still teach us something.

    • Finishing phase
    • Bigger updates
    • Post-mortem
First Principles

Rules we work by.

The phases change shape for every game. These don't — they hold true from the first prototype to the games we keep updating.

01 / 03

Portfolio over lottery

One win can offset ten losses. The bigger the portfolio, the bigger the win rate.

02 / 03

Players decide

We follow behaviour in released games, not assumptions in a meeting room.

03 / 03

Finish what wins

Whenever a game does well, we go back and give it more love.

We don’t ship features — we ship feelings, then defend every frame that protects them.
The Aurelio creed
1 winCan offset ten losses across the portfolio.
3+Teams building games in parallel.
Work with us

Pitch us a game.

Got an idea worth building, or a partnership in mind? Bring it to us — we move fast.